Christophe SAUVEURCrying Suns VFX #4 — The RimThe Rim: a subtle but technically challenging visual effect and how we implemented it in Crying Suns.5 min read·Sep 24, 2021--1--1
Christophe SAUVEURCrying Suns VFX #3 — The Glass Before The VoidIn the third entry about Crying Suns’ VFX, we explore how we designed the command center window and how we made it present yet invisible.4 min read·Jul 28, 2021----
Christophe SAUVEURCrying Suns VFX #2 — Deeper SpaceIn Crying Suns, the main show is space. If something had to look good, that was it. Here’s how we rendered it.5 min read·Jun 18, 2021----
Christophe SAUVEURCrying Suns VFX #1 — De-icing IdahoThe introduction sequence of Crying Suns was meant to blow away players. So we made it shine. Literally. Here’s how.4 min read·Jun 4, 2021--1--1
Christophe SAUVEURFANTASIAN — Apple Arcade Review #2In March of 2019, Apple Arcade was announced along with exclusive games like FANTASIAN. Was it worth waiting for 18 months?8 min read·Apr 25, 2021----
Christophe SAUVEURThe OK-ish and the Meh — Apple Arcade Review #1Apple Arcade has been out since September 19th, 2019. Here’s list of games you may want to consider, and some you can let aside.7 min read·Feb 25, 2021----
Christophe SAUVEURGaming on a Mac in 2021Macs are not gaming machines. This is only true to some extent. Here’s why.9 min read·Feb 9, 2021----
Christophe SAUVEURUnity —The Untold Story of 16 Bits TexturesSeveral months ago, while working on a work-for-hire mobile game, I encountered a build size problem. My game was at the moment too big to…5 min read·Oct 25, 2019--1--1
Christophe SAUVEURDesigning a Versatile Planet Shader for Crying SunsHow a small team built an extensible and versatile shader in order to create a whole galaxy of planetary systems.5 min read·Aug 12, 2019----
Christophe SAUVEURPHP — Leveraging the Reflection API to Build a Simple Request RouterHow to use PHP’s Reflection API to implement a simple and efficient request router for your website.5 min read·Oct 8, 2018----