Christophe SAUVEUR·Sep 24, 2021Crying Suns VFX #4 — The RimThe Rim: a subtle but technically challenging visual effect and how we implemented it in Crying Suns.A response icon1A response icon1
Christophe SAUVEUR·Jul 28, 2021Crying Suns VFX #3 — The Glass Before The VoidIn the third entry about Crying Suns’ VFX, we explore how we designed the command center window and how we made it present yet invisible.
Christophe SAUVEUR·Jun 18, 2021Crying Suns VFX #2 — Deeper SpaceIn Crying Suns, the main show is space. If something had to look good, that was it. Here’s how we rendered it.
Christophe SAUVEUR·Jun 4, 2021Crying Suns VFX #1 — De-icing IdahoThe introduction sequence of Crying Suns was meant to blow away players. So we made it shine. Literally. Here’s how.A response icon1A response icon1
Christophe SAUVEUR·Apr 25, 2021FANTASIAN — Apple Arcade Review #2In March of 2019, Apple Arcade was announced along with exclusive games like FANTASIAN. Was it worth waiting for 18 months?
Christophe SAUVEUR·Feb 25, 2021The OK-ish and the Meh — Apple Arcade Review #1Apple Arcade has been out since September 19th, 2019. Here’s list of games you may want to consider, and some you can let aside.
Christophe SAUVEUR·Feb 9, 2021Gaming on a Mac in 2021Macs are not gaming machines. This is only true to some extent. Here’s why.
Christophe SAUVEUR·Oct 25, 2019Unity —The Untold Story of 16 Bits TexturesSeveral months ago, while working on a work-for-hire mobile game, I encountered a build size problem. My game was at the moment too big to…A response icon1A response icon1
Christophe SAUVEUR·Aug 12, 2019Designing a Versatile Planet Shader for Crying SunsHow a small team built an extensible and versatile shader in order to create a whole galaxy of planetary systems.
Christophe SAUVEUR·Oct 8, 2018PHP — Leveraging the Reflection API to Build a Simple Request RouterHow to use PHP’s Reflection API to implement a simple and efficient request router for your website.